| |
 |
| The
word Awana stands for Approved Workmen Are Not Ashamed and comes from
2 Timothy 2:15. "Study to show thyself approved unto God, a workman
that needeth not to be ashamed, rightly dividing the word of truth." |
|
| |
Cubbies...
is the Awana Club for preschoolers during
the two
years prior to regular kindergarten
... usually three- and four-year-olds.
Cubbies is unique because it supports and maintains parents as the
primary source of spiritual nurturing by directly involving them
in the teaching and learning process. Cubbies uses the fundamental
Awana elements of games and activities, Bible memorization, handbooks,
and awards.
|
| Sparks...
is the Awana Club for kindergartners,
first-graders, and second-graders.
Each club meeting has three parts. In Game
Time, Sparkies enjoy entertaining games played on the Awana Game Circle.
During Green Meadow Time, Sparkies gather for their age-appropriate
Bible lesson. During Sparkle Time, clubbers recite Bible verses from
memory, complete handbook sections, and earn awards. Sparky, the friendly
firefly, appears throughout the Bible-based materials to encourage
clubbers to complete their handbook achievements. |
 |
|
| |
Chums...
is the Awana Club for third- and fourth-grade
girls
An American Indian theme is used throughout
the Bible-based materials. Club meetings consist of three segments.
Game Time is when fun, exciting, team-oriented games are played
on the Awana Game Circle. Council Time is when clubbers get together
for singing and Bible teaching, and are challenged to serve God.
Handbook Time is when girls meet in separate, small groups to recite
Bible verses from memory, interact with their trained adult leaders,
complete their handbook sections, and earn awards.
|
| |
 |
| |
Pioneers...
is the Awana Club for fifth- and sixth-grade boys
As they mature and head toward their
teenage years, Pioneers use handbooks and other materials especially
geared for their older age group. These clubs use a contemporary
nautical theme throughout the Bible-based materials. The club meeting
features fun and competitive games and a message that focuses on
the gospel and applying God's Word to daily life. During Handbook
Time, leaders interact with clubbers to help them memorize and understand
Scripture verses.
|
| Guards
is the club for fifth- and sixth-grade girls.
As girls mature and head toward their teenage
years, they use handbooks and other materials especially geared for
their older age group. Guards uses a contemporary nautical theme throughout
the Bible-based materials. The club meeting features fun and competitive
games and a message that focuses on the gospel and applying God's
Word to daily life. During Handbook Time, leaders interact with clubbers
to help them memorize and understand Scripture verses. |

|
|
|
|
|
|
|